Special features of the project is the
virtual world technology applying, that provides person's
deep immersion in the determined environment and interaction
with environment's objects, using and even expanding its different
characteristics - physical, psychophysical and others adequate
people daily life and activities.
Value of the technology
Active applying of sensorimotor
human functions, full sensory perception of a material, direct
formation of experience during joint work.
High quality of Virtual
worlds' real-time appendixes (dispatchers, avia, auto simulators,
training and entertaining systems and etc.) were realized
on the base of Instrument set of the world leaders in this
field - MultiGen -Paradigm, Sense8, Virtools firms and others.
Participant of the project - SUAI will demonstrate several
examples of these appendixes.
The project will be realized
on the base of cheaper and simple for mastering and maintenance
perspective Web 3d technologies, for instance VRML/X3D. Main
deficiencies of this approach (less qualitative and reactive
appendixes, difficulties with organization of the multimodal
interface and with browser set up for final user) are not
hinder its' applying in education, science and culture and
Virtual world in the project has the following base characteristics:
· Virtual world is a VRML/X3D world (in the long term - MPEG
· User's interface - base level:
- Level of immersing - three-dimensional
world with six degree of freedom - through a screen of the
- Kind of interaction - movement
in the three-dimensional world with six degrees of freedom
plus interaction with objects - by means of the keyboard and
· Hyper- and multimedia.
· One and multi-user access for local and distributed performance.
· The means of delivery of a material to the user is CD's,
telecommunication or mixed.
· Possibility to populate virtual worlds by the characters
· Platform of support - Intel/Pentium; Windows 98 and higher;
Therefore for creation
of virtual worlds, taking into account a modern technological
level and available resources, it is possible to begin from
a base level of immersing and interaction with gradual increase
of degree of immersing and level of interaction, because of
refinement of models and connection of devices (such as a
personal display, sensor gloves, joysticks with a feed back,
generated odors and taste, etc), creation of kinesthetic sensations,
simulators (bicycle, auto and etc.).
Pictures of some devices,
used in the virtual world's appendixes of SUAI are demonstrated